Do you want to go to heaven? To learn how, read Heaven Above the Heavens. Heaven and hell are thought to be imaginary, but they really do exist. No religion can make you repent your sins and lead you to heaven. Instead, you have to meet heaven to repent. Only through the ?voice,? will you know whether you are forgiven. It is only at Jamigug, where you can meet and listen to the voice of heaven. The name of the nation establishing a world government is called Jamigug. This book explains that heaven, the center of the human race, exists …
The book of art work contains descriptive works in three parts. The first section contains a run of “stills” from an imaginary screen play the artist conjured up. Over time, as the images developed, a sequence of chronological flow, time and story ensued. This all happened by accident but eventually he was able to incorporate all the images into a WWII screen play with two separate operating theaters, Indo-Europe and North Africa. Somehow he managed to weave a story line of five disparted girls and the dilemma of the father being forced to develop biological warfare for the Germans. This …
Meet Fenrick, a sixteen-year-old antisocial supplies dealer in Al Khuwayr, a small village in Saudi Arabia that protects the struggling remnants of society after a nuclear world war has destroyed nearly everything. When Fenrick is recruited into the militia that guards the village, he embarks on a mission to the ruins of Riyadh in search of Project 7, hidden somewhere in Riyadh's military base. As Fenrick travels beyond his village for the first time in eleven years, he discovers warped monstrosities that were once people and animals. Getting closer to their destination, Fenrick forms a mutual bond with his allies, …
Exciting, visceral and thoroughly entertaining, The Game: Adventure Begins follows two groups of rival role-players as they are magically transported into a fantasy world after using a mysterious pair of dice. Discovering that they are nothing like their powerful role-playing characters, the groups are forced to adapt, or die, as they seek out the dice which will return them to their own world. Adopting two divergent routes, the groups are soon bitter rivals in the fantasy world, much as they had been in the real world, but with much higher stakes. As they head for a collision course which transcends …
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